KINETIC LEAGUES
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KL EAST

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KL WEST

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SCHEDULE
SYSTEM

- Matches are to be played between Monday and Sunday for that week.
- The scheduling must always be done by the registered Captains and not another player on the team.

- The Captains must always contact each other. If a Captain is not contacted by the Tuesday at Midnight (EST) then they can FF the other team for failure to contact.
- If a Captain does not receive a response from the other Captain within 48 hours then they can claim an instant FF Win for lack of response.
- A match is only scheduled when both Captains agree on a specific date and time for that week.
- One Captain must provide as many dates and times that their full team can play as possible and the other Captain must come back within 48 hours and pick one of the dates and times provided. If both Captains can not find a time to play at by the end of the match week then both teams will receive a FF loss.
- You can only force the rescheduling of a match if you message your opponents 1 hour or more before your scheduled time. If it is within the hour then your opponents have the right to decline a rescheduling and you will have to either show up or FF.
- If you are 15 minutes late to the Match you FF Map 1. If you are 30 minutes late to the Match you FF the series.
- Teams have 10 minutes between Maps to join the lobby or invite your opponent.

IN PLAY
SITUATIONS

- If the host starts a Map with incorrect settings then they must end the map, make changes and restart the Map. Doing this a 2nd time will result in a FF of the Map if the opponents choose to take it.
- If the host is dropped then they FF that Map. The opponents can choose to overturn it and continue to play the Map if they wish.
- Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.​

- If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be re-invited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map.
- In the event of a lag out in a Search and Destroy game, if a player lags out they are simply to be invited back to the game. If the player who has lagged out had streaks then that players team can claim a round win after the current round has concluded. If both teams have streaks at the point of the lag out then the player is simply to be re-invited and the match will continue with no points change.

ROSTER
RULES

- Along with the main Team of 5, you can have up to 2 subs on the Roster.
- You do not have to have to have subs listed on your Roster.
- Adding a Sub to an open sub slot on your Roster does not count as a Roster Change.
- A Roster change will only be counted when a player is replaced with another.
- You can use players not on your Roster for a series. They will be called 'Outside Players'. You will receive 1 strike for every 1 Outside Player that you use for a series.
- If you are going to cross over the strike limit in the next series you play, the result of your match will be counted but you will be FFed for the following match.
- If Outside Players are not reported by teams then the League cannot track the strikes. And the team that used the Outside Player/s is not obligated to report these strikes.
- You must have at least 3 players from your Roster to start a series. If you do not have enough players from your roster then your opponent can refuse to play you if they wish and claim a FF win.
- You can make 1 'tactical' substitution per series as long as the sub is registered on your roster and was submitted before the series started.
- You can only bring in Outside Players to sub in for your team as an 'emergency' substitute if a player is having serious connection issues or anything that is slowing the player down in some way.
- Every time your team goes over 5 Roster Changes or 5 Outside Player Strikes your team will receive a FF loss. This will be shown as 3 additional Map Losses on your record, and 1 additional Match Loss on your record.
- A player can only sub in for a total of 5 Matches over the course of the Regular Season and Playoffs.

ADDITIONAL
​GB RULES

RULES 'AMENDED BY KINETIC LEAGUES' ARE SIMPLY DIRECT GAMEBATTLES RULES THAT HAVE ALTERED SLIGHTLY TO MATCH THE LEAGUES RULES OR DECISION MAKING PREFERENCES
- Hosting: The team that is not hosting will pick which side to play on.
- Delay Between Rounds: 
Teams may not delay the match for more than 10 minutes between each round/map. (This rule has been amended by Kinetic Leagues)
- Playing Man Down: A team can start a map shorthanded. You can only be shorthanded by one player. (This rule has been amended by Kinetic Leagues)
- Team Killing: Deliberate and repeated team-killing or committing suicide on purpose during any game mode will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. (This rule has been amended by Kinetic Leagues)
- Team Switching: Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.
- Restricted Items: In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used.

MAP
VETOES

The Home Team will host Maps 1, 3 and 5. The Away Team will host Maps 2 and 4. The Home Team will be shown on to the left of the 'vs'.

The Home Team will be Team A

Team B vetoes one Hardpoint Map.
Team A vetoes one Hardpoint Map.
Team B chooses one remaining Hardpoint Map to be used for Game 1.
Team A chooses which sides they will be on for Game 1.
Team A chooses one of the remaining Maps to be used for Game 4.
Team B chooses which side they will be on for Game 4.

Team A vetoes one Search and Destroy Map.
Team B vetoes one Search and Destroy Map.
Team A chooses one remaining Search and Destroy Map to be used for Game 2.
Team B chooses which side they will be start on for Game 2.
Team B chooses one of the remaining Maps to be used for Game 5.
Team A choose which side they will be start on for Game 5.

Team B vetoes one Control Map.
Team A vetoes one Control Map.
Team B chooses one remaining Control Map to be used for Game 3.
Team A chooses which side they will start on for Game 3.

RESTRICTIONS
LIST

Specialists - Ajax, Torque, Nomad, Outrider
Special Issue Equipment - Seeker, Reactor, Tac Deploy
Scorestreaks - UAV, Care Package, Counter UAV, Mantis, Sentry, Dart, RC-XD, Drone Squad, Sniper's Nest, Strike Team
Gear - Acoustic Sensor
Perks - Skulker, Gung-Ho, Team Link, Tracker
​Weapons - Titan, Hades, VKM 750, MOG 12, SG12, Daemon 3XB, Swat RFT
​Attachments - Rapid Fire, High Caliber, Laser Sight II, Max Load, Rocket Cache, High Explosive
Optics - Fast Lock
Wildcard - Overkill, Primary Operator Mod, Secondary Operator Mod

REPORTING
TEMPLATES

Match Results:
League Color
Round #
Team Name beat Team Name #-#


Outside Players:
Team Name used # Outside Player(s)
If any of the subs are on a team in the League:
Player Name - Team - League Color


Roster Submission:
Please list all Account Names first and then all Twitters underneath.
Team Name
Cap - Account Name - Twitter
Account Name - Twitter
Account Name - Twitter
Account Name - Twitter
Account Name - Twitter
2 Optional Subs:
Account Name - Twitter
Account Name - Twitter

Roster Changes:
Team Name
Player Name - Out
Player Name (Player Twitter) - In
NOTE: A player will not be removed unless there is a 1-for-1 replacement (Eg. You can't remove 2 players to add 1)

Team Name Change:

League Color
Team Name Was -
New Team Name -
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