RUles - V4.0
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OVERRIDING RULE:
PLEASE NOTE - If you are allowing your opponents more liberties, including that you are willing to wait longer for a Player or Team, you are allowing more Outside Players to be used or you are choosing not to FF a Team for dropping host, you must be specific about what you are willing to allow, otherwise Rules cannot be enforced.
- Teams are required to follow all of the Rules stated below. However, it is understood that Players like to adjust Rules for personal preference from time to time.
- If you are in a position to FF a Team for any reason, you have Overriding Control over the current situation. This means that if you wish to adjust the Rules to allow your opponents more liberties for your Series, you may do so at your discretion.
- If both Teams are in agreement that they would like to change an aspect of the Leagues Rules for your Series, that is also at your discretion.
PLEASE NOTE - If you are allowing your opponents more liberties, including that you are willing to wait longer for a Player or Team, you are allowing more Outside Players to be used or you are choosing not to FF a Team for dropping host, you must be specific about what you are willing to allow, otherwise Rules cannot be enforced.
MATCH RULES:
SCHEDULING:
SERIES:
MATCH ROSTER:
CONNECTION:
If you lose a gunfight to visible lag, you must clip it and request a host change if you wish. If you choose to end, follow the rules below:
LAG OUTS:
SCORESTREAKS:
SCHEDULING:
- Players listed as the 'Main Contact' must contact each other directly via Twitter to arrange a Match Date and Time. Attempts to schedule with someone who is not listed as the Main Contact will not be counted.
- If both Teams begin scheduling via some other platform or in the League Twitter Chat, these conversations will still be counted.
- If a Team does not respond to you after 72 hours you can FF them for lack of response. This will be dropped to 48 hours for Playoff Matches.
- A Match is only Officially Scheduled when BOTH Teams agree to a set Date and Time.
- If a specific Time has not been agreed on, the League WILL NOT enforce a Team to show up.
- To avoid confusion, both Teams should communicate on the basis that Eastern Standard Time is the default Time Zone.
- A Match Date and Time can only change if BOTH Teams agree to a new one, otherwise you must show up for the current Date and Time.
- If both Teams are unable to agree on a Date and Time by Saturday, the League WILL enforce that both Teams play on the Sunday at 9pm EST of that Match Week. And you must play with however many Subs are required. Refusal to play will result in a forfeit. However you may choose to re-schedule if you are both able to eventually agree on a new Date and Time.
- If both Teams have not been able to agree on a Date and Time by Sunday and the League has not enforced the Sunday at 9pm EST Match Date and Time yet, then both Teams will FF that Match if they are simply unable to play on that day. Both Teams will likely be available at various times during the day, but if schedules do not align then both Teams will have to accept a FF loss each way.
- If someone else on the Roster will take over scheduling responsibilities, they must reach out to their opponents for the current week. And it must also be updated via the League Discord Rosters Channel.
- The Date and Time that was agreed on with a previous Main Contact is still set, even if there is a new one, or there is a full Roster Change. Your opponents may still agree to a new Match Date and Time if they wish.
SERIES:
- If a Team is 15 minutes late to the scheduled start time, they will FF the Series.
- Teams can either start the Veto process before the scheduled time or during the 10 minute waiting period.
- If your opponent does not respond for Vetoes in this 15 minute period, you can fill out the Map Rotation.
- Teams have 10 minutes between Maps to be ready.
- If you have at least 3 players in the lobby after the 15 minute wait period you MUST play, unless your opponent agrees to wait longer.
- If both Teams don't have a full Team of 4 in the lobby after 15 minutes, both Teams can have a 5 minute extension before they must start the Map. If the 4th player of one of the Teams joins within this 5 minute extension, that Team is within their rights to force the Map to be played. If you are willing to wait - See next rule.
- If you allow your opponents to wait for anything, you must specify the length of time you are willing to wait. If you do not specify this then the League cannot enforce a rule. Minimum extension is 5 minutes.
- If you have said you will wait on a Player or Team to finish competing in another Event, whether it is a single Map, and Full Series or a whole Tournament, that is on you.
- If you believe you have seen a Restricted or GA'd item being used for a Map, you need to collect proof and end the map to take a FF Win for the Map. If the Map is played out then the result will stand.
MATCH ROSTER:
- You must have at least 2 players from your Roster competing in a Match.
- If you only have 1 Roster player competing, your opponent can FF you.
- You can make 1 Substitution Mid-Series, but you must be bringing in a Player that is registered to your Roster.
CONNECTION:
- You can request a total of 4 host changes for the whole Series.
If you lose a gunfight to visible lag, you must clip it and request a host change if you wish. If you choose to end, follow the rules below:
- Hardpoint - During First Hill = Full Restart / After First Hill = End Map to replay for remaining points when ended
- Search & Destroy - Up to Round 10 = Finish Round to restart / Round 11 = End Map and replay Round
- Control - Up to Round 4 = Finish Round to Restart / Round 5 = End Map and replay Round
LAG OUTS:
- Hardpoint - If there is a lag out during the first hill, the Map must be ended to restart at 0-0. If there is a lag out after the first hill then the Map must be ended and restarted to play for remaining points from the time of the lag out. If there is a lag out after either Team hits 200 points, the Map must be played out unless the Team of 4 is happy to end the Map to play for remaining points.
- Search & Destroy - If you lag out, the Round must be finished and then the game can be ended to play for remaining rounds. If the lag out is during Round 11 the game must be ended to replay the Round.
- Control - If you lag out before a point has been captured, the game must be restarted. You must play on after the first point is captured and then you can end the Map once the Round is played out and restart the Map to play for remaining Rounds.
SCORESTREAKS:
- If any Team has Streaks or 'Full Streaks', they will not affect the current rules if there is a lag out. This is to keep the situation simple.
- If both Teams would like a rule in place for their Series where Streaks or 'Full Streaks' effect the rules - see 'OVERRIDING RULE'.
LEAGUE RULES:
ROSTERS:
EMERGENCY MATCH:
*New test concept for Season Four*
STRIKES:
MISLEADING:
ROSTERS:
- You must submit a Team of 4 to be seen as having an eligible Roster.
- You are allowed to submit up to 2 Subs to your Roster.
- Rosters will be locked for every Team for Week One. Once a Team has finished Rounds 1, 2 and 3, they can make changes.
- You are not allowed to have the same player on Multiple Rosters. Even if they are part of the Main Roster on one and a Sub on the other.
- You cannot make a Roster Change Mid-Series. This refers to submitting a new player to the roster and is separate from making a Sub.
- If you submit a Roster Change before a Matches scheduled Start Time, that Roster will be accepted as not all public documents can be updated instantly after submission.
EMERGENCY MATCH:
*New test concept for Season Four*
- Teams will be given 1 Emergency Match each.
- You must declare before a Series scheduled Start Time that this will be your Emergency Match.
- Use however many subs you require. If for example the spot owner is not competing in the League themselves, they can search for a whole new Team of 4 for this Series.
- The waiting period after the scheduled Start Time will be increased to 20 minutes.
- You can make any single substitution you need during the Series.
STRIKES:
- Teams have a total of 8 Strikes for the Regular Season.
- Replacing 1 Player counts as 1 Strike.
- Using 1 Outside Player counts as 1 Strike. An Outside Player is simply a Player that is not listed on your Roster prior to a Series.
- If you go over your Strike limit you will FF Map 1 for the number of Strikes you are over. For example if you are at 10/8 Strikes you will have to start the next 2 Series 1-0 down.
- If you make a Roster Change or will be using Outside Players going into a Series that will put you over the limit you will FF Map 1.
- Your opponents can choose not to take the Map FF from you at their discretion. This will still count as your FF being served.
MISLEADING:
- If you are found to be misleading a Team into a Rule that doesn't exist you will FF the Map.
- If you are found to be misleading a Team by claiming that the League gave you certain permissions or that you spoke to the League without actually having done so, you will FF the Series.
CHEATING:
STRIKE PACKING:
KEYBOARDING:
HACKING:
IF FOUND TO BE CHEATING:
STRIKE PACKING:
- Record or Stream your controller view from your phone.
- Show your controller on Face Cam if streaming live.
KEYBOARDING:
- Record or stream your controller view from your phone.
- Show your controller on Face Cam if streaming live.
- Record yourself loading into the match, and make sure the phone can pick up the sound of your controller throughout the game.
HACKING:
- Record or stream your monitor view from your phone.
- Request that the League be present in the Discord call of the accused player during the match, to watch them screen share in the Discord. If the League is not available you can ask other members of the community to join and watch the stream to be an eyewitness.
IF FOUND TO BE CHEATING:
- Strike Packing - Your Team will FF the Map
- Keyboarding - Your Team will FF the Series
- Hacking - Your Team will FF the Series and the player will be removed from the League. Bringing that player back in under a new name will result in your Team being kicked out of the League.
HOSTING:
Dropping host during a map will result in a penalty based on the game mode:
- All matches should be played using Custom Games.
- The team that is not hosting will pick which side to play on.
- The hosting team is responsible for ensuring all settings are correct prior to launching the map.
- Hosting incorrect settings will result in a forfeit of that map.
- The hosting team may not drop host at any point during the match.
Dropping host during a map will result in a penalty based on the game mode:
- Hardpoint - The hosting Team will forfeit the Map
- Search & Destroy - The hosting Team will forfeit the Round
- Control - The hosting Team will forfeit the Round
MAPS & MODES:
HARDPOINT:
SEARCH & DESTROY:
CONTROL:
HARDPOINT:
- Apocalypse
- Checkmate
- Garrison
- Moscow
- Raid
SEARCH & DESTROY:
- Express
- Miami
- Moscow
- Raid
- Standoff
CONTROL:
- Checkmate
- Garrison
- Raid
VETO PROCESS:
Higher Ranked Team must choose to act as Team A or Team B.
*Until all Teams have played at least 1 match, the Team shown on the left of the schedule will choose*
HARDPOINT:
SEARCH & DESTROY:
CONTROL:
Higher Ranked Team must choose to act as Team A or Team B.
*Until all Teams have played at least 1 match, the Team shown on the left of the schedule will choose*
- Team A gets first choice of which game they would like to host
- Team B gets second choice of which game they would like to host
- Team A gets third choice of which game they would like to host
- Team B hosts the remaining two games
- Side choice will go to whichever team is not currently hosting the game
HARDPOINT:
- A bans one map from pool
- B bans one remaining map from pool
- A picks Map 1 of the remaining maps
- B picks Map 4 of the remaining maps
SEARCH & DESTROY:
- B bans one map from pool
- A bans one remaining map from pool
- B picks Map 2 of the remaining maps
- A picks Map 5 of the remaining maps
CONTROL:
- A bans one map
- B bans one remaining map from pool
- Remaining map is played
REPORTING:
*USE THE FOLLOWING TEMPLATES WHEN REPORTING IN THE LEAGUE DISCORD*
MATCH RESULTS:
Pool #
Round #
Team (#) vs (#) Team
ROSTER:
Main Contact - Twitter
Team Name
Activision ID
Activision ID
Activision ID
Activision ID
(Sub) Activision ID *optional*
(Sub) Activision ID *optional*
Twitter
Twitter
Twitter
Twitter
(Sub) Twitter *optional*
(Sub) Twitter *optional*
ROSTER CHANGE:
Remove - Activision ID
Add - Activision ID / Twitter
ROSTER MOVE:
1 - Move *Player* to *Main Contact / Main Roster / Sub*
2 - Move *Player* to *Main Contact / Main Roster / Sub*
*Include more moves if needed*
*USE THE FOLLOWING TEMPLATES WHEN REPORTING IN THE LEAGUE DISCORD*
MATCH RESULTS:
Pool #
Round #
Team (#) vs (#) Team
- If either Team used Outside Players for your series, indicate how many were used and by which Team/s.
- If you won by FF, make sure you indicate this.
- If a Team used an Emergency Match, this must be mentioned with the report.
ROSTER:
Main Contact - Twitter
Team Name
Activision ID
Activision ID
Activision ID
Activision ID
(Sub) Activision ID *optional*
(Sub) Activision ID *optional*
(Sub) Twitter *optional*
(Sub) Twitter *optional*
ROSTER CHANGE:
Remove - Activision ID
Add - Activision ID / Twitter
ROSTER MOVE:
1 - Move *Player* to *Main Contact / Main Roster / Sub*
2 - Move *Player* to *Main Contact / Main Roster / Sub*
*Include more moves if needed*
RESTRICTED ITEMS:
*Items in ORANGE are GA'd Items*
PRIMARY WEAPONS:
SECONDARY WEAPONS:
ATTACHMENTS:
TACTICAL:
LETHAL:
FIELD UPGRADE:
PERKS:
WILDCARD:
SCORESTREAKS:
OTHER:
*Items in ORANGE are GA'd Items*
PRIMARY WEAPONS:
- XM4
- AK-47
- KSP 45
- Light Machine Guns (ALL)
- Tactical Rifles (ALL)
- Snipers (ALL GAME MODES)
SECONDARY WEAPONS:
- 1911
- Magnum
- Shotguns (ALL)
- Launchers (ALL)
- Specials (ALL)
ATTACHMENTS:
- Optic - Thermal Sights
- Barrel - Task Force
- Body (ALL)
- Muzzle - KGB Eliminator, Socom Eliminator
- Stock - Dual Wield
TACTICAL:
- Smokes (ALL GAME MODES)
- Stimshot
- Decoy
LETHAL:
- C4
- Molotov
- Tomahawk
FIELD UPGRADE:
- Proximity Mine
- Field Mic
- 3 Trophy Limit
- Jammer
- Gas Mine
PERKS:
- Perk 1 - Paranoia, Forward Intel
- Perk 2 - Tracker, Gearhead
- Perk 3 - Gung-Ho
WILDCARD:
- Danger Close
- Perk Greed
SCORESTREAKS:
- Artillery (1,600 Points)
- Cruise Missile (2,000 Points)
OTHER:
- Auto Sprint must be disabled