KINETIC LEAGUES
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RUles - V1.5

CLICK THE BUTTON BELOW TO VIEW THE CURRENT CDL MAPS, SETTINGS AND RESTRICTIONS
CDL RULES
version 1.1
  • MATCH RULES > SCHEDULING > NEW - RULE 5 > "To avoid confusion, both Teams should communicate on the basis that Eastern Standard Time is the default Time Zone."

LEAGUE RULES > NEW - SPOT OWNERSHIP > RULE 1, RULE 2, RULE 3:
  • Week One - Spots can be transferred to anyone else, but they will inherit the current Record.
  • Week Two - Spots can only be transferred to someone else that is currently on the Roster or the Team Org you play/played under.
  • Week Three - Spots can not be transferred to anyone else.
Version 1.2
MATCH RULES > SCHEDULING > ADJUSTED - RULE 7 > "If both Teams are unable to agree on a Date and Time by Saturday"

MATCH RULES > SCHEDULING > NEW - RULE 8:
  • If both Teams have not been able to agree on a Date and Time by Sunday and the League has not enforced the Sunday at 9pm EST Match Date and Time yet, then both Teams will FF that Match if they are simply unable to play on that day. Both Teams will likely be available at various times during the day, but if schedules do not align then both Teams will have to accept a FF loss each way.
version 1.3
NEW - CHEATING

SOLUTIONS FOR:
  • Strike Packing
  • Keyboarding
  • Hacking

RULES FOR:
  • Strike Packing
  • Keyboarding
  • Hacking
VERSION 1.4
NEW - PLAYOFFS

RULES FOR:
  • Seeding and Vetoes
  • Scheduling
  • Enforced Matches
  • Playing late
Version 1.5
RESTRICTED ITEMS > PRIMARY WEAPONS:
  • XM4

RESTRICTED ITEMS > ATTACHMENTS > MUZZLE:
  • Muzzle Brake 5.45 (AK-74U)
  • Spetsnaz Compensator (AK-74U)

PLAYOFFS > NEW - RULE 6: 
  • If a Match is not reported by either Team by 5pm EST the day after a Deadline, the Team with the better Seed will automatically be given the win and advanced.

PLAYOFFS:
  • The Team with the better Seed will choose to be Team A or Team B for Vetoes.
 
  • If you do not hear back from your opponents before Midnight EST on the first day of the new Round of the Bracket then you can FF them. But you must have messaged them AT OR BEFORE 5pm EST. This rule only applies to Rounds with 2 days to play (excluding Losers Finals):
  1. Winners Round 1
  2. Winners Round 2
  3. Losers Round 3
  4. Losers Round 4
Rule Clarification - If for example you message a Team at 4:30pm EST and you do not hear back from them before Midnight EST on the same day, then you can FF them if you are trying to schedule for any of the above Rounds. If the message Timestamp says 5:01pm EST then this rule will not be enforced!

  • If a Team does not respond to you for 24 hours you can also FF them.
 
  • If you are not able to agree on a Date and Time to play at by the Deadline Day then the League will enforce that you play at 9pm EST on that day. You must contact the League if you have been unable to agree.
 
  • You can play 1 day past the Deadline if:
  1. Both Teams agree to it.
  2. ALL potential Teams you could face in the next round have been notified before you have gone past the Deadline of the current Round.

  • If a Match is not reported by either Team by 5pm EST the day after a Deadline, the Team with the better Seed will automatically be given the win and advanced.
OVERRIDING RULE:
  • Teams are required to follow all of the Rules stated below. However, it is commonly known that Players like to adjust Rules for personal preference.
  • If you are in a position to FF a Team for any reason, you have Overriding Control over the current situation. This means that if you wish to adjust the Rules to allow your opponents more liberties for your Series, you may do so at your discretion.
  • If both Teams are in agreement that they would like to change an aspect of the Leagues Rules for your Series, that is also at your discretion.

PLEASE NOTE - If you are allowing your opponents more liberties, including that you are willing to wait longer for a Player or Team, you are allowing more Outside Players to be used or you chose not to FF a Team for dropping host, you must be specific about what you are willing to allow, otherwise Rules cannot be enforced.
MATCH RULES:

SCHEDULING:
  • Teams must contact each other directly via Twitter or Discord to arrange a Match Date and Time.
  • If a Team does not respond to you after 48 hours you can FF them for lack of response.
  • A Match is only Officially Scheduled when BOTH Teams agree to a set Date and Time.
  • If a specific Time has not been agreed on, the League WILL NOT enforce a Team to show up.
  • To avoid confusion, both Teams should communicate on the basis that Eastern Standard Time is the default Time Zone.
  • A Match Date and Time can only change if BOTH Teams agree to a new one, otherwise you must show up for the current Date and Time.
  • If both Teams are unable to agree on a Date and Time by Saturday, the League WILL enforce that both Teams play on the Sunday at 9pm EST of that Match Week. And you must play with however many Subs are required. Refusal to play will result in a forfeit. However you may choose to re-schedule if you are both able to eventually agree on a new Date and Time.
  • If both Teams have not been able to agree on a Date and Time by Sunday and the League has not enforced the Sunday at 9pm EST Match Date and Time yet, then both Teams will FF that Match if they are simply unable to play on that day. Both Teams will likely be available at various times during the day, but if schedules do not align then both Teams will have to accept a FF loss each way.
  • If someone else on the Roster will take over scheduling responsibilities, they must reach out to their opponents for the current week. And it must also be updated via the League Discord Roster Change Channel.
  • The Date and Time that was agreed on with a previous Captain is still set, even if there is a new one, or there is a full Roster Change. Your opponents may still agree to a new Match Date and Time if they wish.

IN-GAME RULES:
  • If a Team is 10 minutes late they will FF Map 1. If they are 20 minutes late they will FF the Series. This includes messaging for Vetoes.
  • If you have at least 3 players in the lobby after the 10 minute wait period you MUST play, unless your opponent agrees to wait longer.
  • If both Teams don't have a full Team of 4 in the lobby after 10 minutes, both Teams can have a 5 minute extension before they must start the Map. If the 4th player of one of the Teams joins within this 5 minute extension, that Team is within their rights to force the Map to be played. If you are willing to wait - See next rule.
  • If you allow your opponents to wait for anything, you must specify the length of time you are willing to wait. If you do not specify this then the League cannot enforce a rule. Minimum extension is 5 minutes.
  • If you have said you will wait on a Player or Team to finish competing in another Event, whether it is a single Map, and Full Series or a whole Tournament, that is on you.

MATCH ROSTER:
  • You must have at least 2 players from your Roster competing in a Match.
  • If you only have 1 Roster player competing, your opponent can FF you.
  • You can make 1 Substitution Mid-Series, but you must be bringing in a Player that is registered to your Roster.

CONNECTION:
  • You can request a total of 2 host changes for the whole Series.

If you lose a gunfight to visible lag, you must clip it and request a host change if you wish. If you choose to end, follow the rules below:
  • Hardpoint - During First Hill = Full Restart / After First Hill = Replay for remaining points when ended
  • Search & Destroy - Up to Round 10 = Finish Round to Restart / Round 11 = End Map and replay
  • Control - Up to Round 4 = Finish Round to Restart / Round 5 = End Map and replay

LAG OUTS:
  • Hardpoint - If you lag out during the first rotation of Hardpoints and the score difference is 30 or less, the map must be ended for a Full Restart. You must play on if these do not apply and attempt to get the player back in.
  • Search & Destroy - If you lag out, the Round must be finished and then the game can be ended to play for remaining rounds. If the lag out is during Round 11 the game should be ended to replay the Round.
  • Control - If you lag out before a point has been captured, the game must be restarted. You must play on after the first point is captured and attempt to get the player back in.

SCORESTREAKS:
  • Streaks will not be enforced for League Matches.
  • If both Teams would like to use Streaks you may do so.
  • If any Team has Streaks or 'Full Streaks', they will not effect the current rules if there is a lag out.
LEAGUE RULES:

SPOT OWNERSHIP:
  • Week One - Spots can be transferred to anyone else, but they will inherit the current Record.
  • Week Two - Spots can only be transferred to someone else that is currently on the Roster or the Team Org you play/played under.
  • Week Three - Spots can not be transferred to anyone else.

ROSTERS:
  • You must submit a Team of 4 to be seen as having an eligible Roster.
  • You are allowed to submit up to 2 Subs to your Roster.
  • You are not allowed to have the same player on Multiple Rosters. Even if they are part of the Main Roster on one and a Sub on the other.
  • ​You cannot make a Roster Change Mid-Series.
  • If you submit a Roster Change before a Matches scheduled Start Time, that Roster will be accepted as not all public documents can be updated instantly after submission.

STRIKES:
  • Teams have a total of 8 Strikes for the Regular Season.
  • Replacing every 1 Player counts as 1 Strike.
  • Using every 1 Outside Player counts as 1 Strike.
  • If you go over your Strike limit you will FF Map 1 for the number of Strikes you are over. For example if you are at 10/8 Strikes you will have to start the next 2 Series 1-0 down.
  • If you make a Roster Change or will be using Outside Players going into a Series that will put you over the limit you will FF Map 1.
  • Your opponents can chose not to take the Map FF from you at their discretion. This will still count as your FF being served.

MISLEADING:
  • If you are found to be misleading a Team into a Rule that doesn't exist you will FF the Map.
  • If you are found to be misleading a Team by claiming that the League gave you certain permissions or that you spoke to the League without actually having done so, you will FF the Series.

MVP VOTING:
  • Voting is specific to the Series that has just been played.
  • The winning Team will pick the best player player on the losing Team.
  • The losing Team will pick the best and 2nd best player on the winning Team.
  • If a Team doesn't respond to you about MVP Points you will be allowed to select them for yourself but you must try to be objective when voting.
  • MVP 1 - Winning Team Best
  • MVP 2 - Winning Team 2nd Best
  • MVP 3 - Losing Team Best

MVP POINTS:
  • MVP 1 - 3 Points
  • MVP 2 - 2 Points
  • MVP 3 - 1 Point
CHEATING:

STRIKE PACKING:
  • Record or Stream your controller view from your phone.
  • Show your controller on Face Cam if streaming live.

KEYBOARDING:
  • Record or stream your controller view from your phone.
  • Show your controller on Face Cam if streaming live.
  • Record yourself loading into the match, and make sure the phone can pick up the sound of your controller throughout the game.

HACKING:
  • Record or stream your monitor view from your phone.
  • Request that the League be present in your Discord call during the match, and screen share in the Discord. If the League is not available you can ask other members of the community to join and watch your stream to be an eyewitness.

IF FOUND TO BE CHEATING:
  • Strike Packing - Your Team will FF the Map
  • Keyboarding - Your Team will FF the Series
  • Hacking - Your Team will FF the series and the player will be removed from the League. Bringing that player back in under a new name will result in your Team being kicked out of the League.
HOSTING:
  • ​All matches should be played using Custom Games.
  • The team that is not hosting will pick which side to play on.
  • The hosting team is responsible for ensuring all settings are correct prior to launching the map.
  • Hosting incorrect settings will result in a forfeit of that map.
  • The hosting team may not drop host at any point during the match.

Dropping host during a map will result in a penalty based on the game mode:
  • Hardpoint - The hosting Team will forfeit the Map
  • Search & Destroy - The hosting Team will forfeit the Round
  • Control - The hosting Team will forfeit the Round​
MAPS & MODES:

HARDPOINT:
  • Checkmate
  • Crossroads
  • Garrison
  • Moscow
  • Raid

SEARCH & DESTROY:
  • Checkmate
  • Garrison
  • Miami
  • Moscow
  • Raid

CONTROL:
  • Checkmate
  • Garrison
  • Raid
VETO PROCESS:

Higher Ranked Team must choose to act as Team A or Team B.
*For Rounds 1, 2 and 3, the Team shown on the left of the schedule will choose*
  1. Team A gets first choice of which game they would like to host
  2. Team B gets second choice of which game they would like to host
  3. Team A gets third choice of which game they would like to host
  4. Team B hosts the remaining two games
  5. Side choice will go to whichever team is not currently hosting the game

HARDPOINT:
  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks Map 4 of the remaining maps

SEARCH & DESTROY:
  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A picks Map 5 of the remaining maps

CONTROL:
  1. A bans one map
  2. B bans one remaining map from pool
  3. Remaining map is played
REPORTING:
*USE THE FOLLOWING TEMPLATES WHEN REPORTING IN THE LEAGUE DISCORD*

MATCH RESULTS:
Pool #
Round #
Team (#) vs (#) Team
MVP 1 - Player
MVP 2 - Player
MVP 3 - Player
  • If either Team used Outside Players for your series, indicate how many were used and by which Team/s
  • If you won by FF, make sure you indicate this. MVP Points are not needed for FF wins


ROSTER:
Team Name
Activision ID
Activision ID
Activision ID
Activision ID
(Sub) Activision ID *optional*
(Sub) Activision ID *optional*

Twitter

Twitter
Twitter
Twitter
(Sub) Twitter *optional*
​(Sub) Twitter *optional*

ROSTER CHANGE:

Remove - Activision ID
Add - Activision ID / Twitter

ROSTER MOVE:
1 - Move *Player* to *Captain / Main Roster / Sub*
2 - Move *Player* to *Captain / Main Roster / Sub*
*Include more moves if needed*
RESTRICTED ITEMS:
*Items in ORANGE are GA'd Items*

PRIMARY WEAPONS:
  • XM4
  • AK-47
  • KSP 45
  • Light Machine Guns (ALL)
  • Tactical Rifles (ALL)
  • Snipers (ALL GAME MODES)

SECONDARY WEAPONS:
  • 1911
  • Magnum
  • Shotguns (ALL)
  • Launchers (ALL)
  • Specials (ALL)

ATTACHMENTS:
  • Optic - Thermal Sights
  • Barrel - Task Force
  • Body (ALL)
  • Muzzle - KGB Eliminator, Socom Eliminator, Muzzle Brake 5.45 (AK-74U), Spetsnaz Compensator (AK-74U)
  • Stock - Dual Wield

TACTICAL:
  • Smokes (ALL GAME MODES)
  • Stimshot
  • Decoy

​LETHAL:
  • C4
  • Molotov
  • Tomahawk

FIELD UPGRADE:
  • Proximity Mine
  • Field Mic
  • 3 Trophy Limit
  • Jammer
  • Gas Mine

PERKS:
  • Perk 1 - Paranoia, Forward Intel
  • Perk 2 - Tracker, Gearhead
  • Perk 3 - Gung-Ho

WILDCARD:
  • Danger Close
  • Perk Greed

SCORESTREAKS:
  • Artillery (1,600 Points)
  • Cruise Missile (2,000 Points)

OTHER:
  • Auto Sprint must be disabled
© COPYRIGHT 2015. ALL RIGHTS RESERVED.
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