KINETIC LEAGUES
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LIVE LEAGUE SHEET

CLICK HERE TO VIEW THE LIVE LEAGUE SHEET
You can see Standings, Schedule & Results, Rosters and Penalties for Roster Changes and Outside Player Strikes.

DATES

Week 1:
Round 1, Round 2 and Round 3
Monday 7th January - Sunday 13th January

Week 2:
Round 4, Round 5 and Round 6
Monday 14th January - Sunday 20th January

Week 3:
Round 7, Round 8 and Round 9 (Mix Up Round)
Monday 21st January - Sunday 27th January

Week 4:
Round 10 and Round 11
Monday 28th January - Sunday 3rd February

Playoffs:
Starts Monday 4th February

PLAYOFF RULES

- From the point your next opponent is known, you have 48 hours to complete your next match.
- Your deadline for each match will be posted on the Live League Sheet.
- You will know which teams you could play next based off the bracket layout, so as soon as they report the result in the chat and your next opponent is know, your deadline will be exactly 48 hours after the date and time it was reported.
- If a team goes over the Roster Change limit for the 1st time this Season they will FF Map 1 for their next match. If they go over the Roster Change Limit for the 2nd time this Season they will FF the next series.
- You now only need at least 2 players from your roster to be present for a Playoff Match.
​- The rule on Outside Players is exactly the same as Roster Changes.

RULES

Key Scheduling Rules:
- Matches are to be played from a Monday to Sunday (there will be no extension).
- When you DM an opponent, if you do not receive any response in 48 hours then you can FF them.
- If you DM a team and ask them what time they can play at then an answer is expected within 48 hours. This countdown cannot start until we get into the new week which will be every Monday.
- If a team is constantly unavailable and is the reason a match is not played within the week then you can claim a FF win. This will be open to interpretation to the League host so you will have to show the conversation in full.

Match Scheduling:
- When choosing a time to play at, EST will ALWAYS be the default Time Zone if one is not specified and agreed on by both teams via DMs.
- If a team is refusing to, or is not providing you with an answer ("I'll let you know" is also not providing an answer) before the Week Deadline then you can claim a FF win.
- Any question such as "When can you play?" is expected to receive an answer within 48 hours.
- You can play the Rounds for that Week in any order.
- A match is not officially scheduled until both teams have agreed to a time.
- You can only force the rescheduling of a match if you message your opponents 1 hour or more before your scheduled time. If it is within the hour then your opponents have the right to decline a rescheduling and you will have to either show up or FF.
- If you message within the hour and your opponents agree to reschedule the match, it becomes officially unscheduled and neither team is obligated to be online until a new time is agreed on.
- Teams can also reschedule by agreeing to wait for their opponents to play Map 1 if they know their opponents will be late. If you agree to wait to play from Map 1 then your match officially becomes unscheduled and neither team now has control over the start time for the match until a new time is agreed on.

Match Forfeiting Lobby Build Up:
- The host team has 15 minutes from the scheduled time to send invites or the opponents have 15 minutes to join the lobby. Invites must be sent.
- If a team is 15 minutes late then they FF Map 1. 
- If a team is 30 minutes late then they FF the whole series.
- If a player can't connect to the lobby or they can't connect to Xbox Live then they must show proof that they can't connect or get online to extend the wait time to 30 minutes. 
- If a player can't connect to the lobby then they can request a host change but they must show proof that they can't connect. This must be done especially when the hosts question your inability to connect, because you may have been able to connect on a previous Map in the series.
- If a team says that they will wait then they must provide their opponents with a new time they will wait until, or a length of time they will wait for. If they do not provide either then they can no longer force a FF on their opponents for taking 'too long'.
- Teams have 10 minutes between Maps to send invites or join the lobby.

In-Play Situations and Lag Outs:
- If the host starts a Map with incorrect settings then they must end the map, make changes and restart the Map. Doing this a 2nd time will result in a FF of the Map if the opponents choose to take it.
- If the host is dropped then they FF that Map. The opponents can choose to overturn it and continue to play the Map if they wish.
- If a player Lags out on a Hardpoint Map, it is to be ended, and the Map will restart and both teams will play for what points were remaining when the player lagged out. If any team is within 60 points of winning the Map then it must continue.
- If a player Lags out on a Search and Destroy Map before First Blood then the Map can be ended and restarted. If they Lag out after First Blood then the Round must be finished before the Map is ended and again restarted to play for remaining Rounds.
- If a player Lags out on a Control Map then both teams must continue to play 4v5 if either team has 15 or less lives remaining, or if 1 point has already been captured. If neither is met then the Map can be ended to restart that round.
- If a team uses anything from the Restrictions List (shown below) then they can be FF'ed for the Map straight away. If the Map is played all the way through then a team can't be FF'ed. You need to collect evidence and then leave the game.

Rosters, Changes and Subs:
- Along with the main Team of 5, you can have up to 2 subs on the Roster.
- You do not have to have to have subs listed on your Roster.
- Adding a Sub to an open sub slot on your Roster does not count as a Roster Change.
- A Roster change will only be counted when a player is replaced with another.
- You can use players not on your Roster for a series. They will be called 'Outside Players'. You will receive 1 strike for every 1 Outside Player that you use for a series. You have 7 strikes for the entire Season including playoffs.
- You must have at least 3 players from your Roster. If you do not have enough players from your roster then your opponent can refuse to play you if they wish and claim a FF win.

Map Vetoes:

The Home Team will be Team A

Team A vetoes one Hardpoint Map.
Team B vetoes one Hardpoint Map.
Team A chooses one remaining Hardpoint Map to be used for Game 1.
Team B chooses which sides they will be on for Game 1.
Team B chooses one of the remaining Maps to be used for Game 4.
Team A chooses which side they will be on for Game 4.

Team B vetoes one Search and Destroy Map.
Team A vetoes one Search and Destroy Map.
Team B chooses one remaining Search and Destroy Map to be used for Game 2.
Team A chooses which side they will be start on for Game 2.
Team A chooses one of the remaining Maps to be used for Game 5.
Team B choose which side they will be start on for Game 5.

Team A vetoes one Control Map.
Team B vetoes one Control Map.
Team A chooses one remaining Control Map to be used for Game 3.
Team B chooses which side they will start on for Game 3.

RESTRICTIONS LIST

All of these restrictions are from the current CWL Rules. You can GA anything you would like for a series but both teams must agree. Use of any Restricted or GA'd item will result in a Map Loss.
Specialists:
- Nomad
- Zero

Specialist Equipment:
- Tac-Deploy (Restricted in Hardpoint and Search & Destroy only)

Weapon Restrictions:
- Titan
- Hades
- VKM 750
- MOG 12
- SG12
- Daemon 3XB
- Swat RFT

Attachment Restrictions:
High Caliber
High Explosive
Laser Sight II
Max Load
Rapid Fire
Rocket Cache
Steady Grip


Optics Restrictions:
Fast Lock


Perk Restrictions:
Gung-Ho
Skulker
Team Link
Tracker


Wildcard Restrictions:
Overkill
Primary Operator Mod
Secondary Operator Mod


Scorestreak Restrictions:
UAV
Care Package
Counter-UAV
Sentry
Mantis

Gear:
Acoustic Sensor

REPORTING

Use the Templates provided below to submit or report any Results or Changes. The Templates will be highlighted in Orange
Match Result:
League Color
Round #
Team Name vs Team Name
Team Name won #-# (If win is by FF, state "Team Name won 3-0 by FF)


​If your opponents used any Outside Players, simply add the following statement to the Match Report...
Team Name used # Outside Players

Roster Changes:
League Color
Team Name
Player PSN - Out
Player PSN and Player Twitter - In


A player will not be taken off the roster until a replacement is found. This is because it's easier to track Roster Changes

Roster Submission:

League Color
Team Name

Cap - PSN - Twitter
PSN - Twitter
PSN - Twitter
PSN - Twitter
PSN - Twitter

2 Optional Subs...
Sub - PSN - Twitter
Sub - PSN - Twitter

SEASON ONE DETAILS

Picture

PRIZE POOL - $800

1ST - $400
2ND - $250
​3RD - $150

The Top 3 can also have customised products added to our Kinetic Leagues Store.
© COPYRIGHT 2015. ALL RIGHTS RESERVED.
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